In this chapter, what expressed me most is that I know how to evaluate the effectiveness of technology. Before I never realized that I should do the evaluation of technology, such as apps and web resources. In my mind, if other teachers recommend this app or website, it must be worth to try out in my classroom, which is a wrong conception. In addition to listening to students' feedback, this chapter provides many good samples of evaluation rubrics, which I can easily grasp and adjust a little bit based on my subject to apply it in my class. When I want to evaluate a software/app, i can focus on its content, documentation and technical support, ability levels and assessment, technical quality and ease of use to check whether the software/app is best suitable for his lesson. To evaluate web resources, I should pay attention to the authority, affiliation, purpose and objectivity, content and learning process, audience and currency, and design of websites to maximize the value of the web.
This chapter also makes me to better plan the evaluation of technology- based students' project. Before, I ignored students' creativity should also be evaluated besides the content and planning of one project. Creativity must be promoted by using technology in learning.
This chapter shows me excellent examples of integrating technology into the curriculum in one or more computers in the classroom. I think the most helpful thing to me is that I learned that creating a curriculum resource page is a good idea to help students learn more. And it will save much time to evaluate many webs and apps one by one during the on-going work days and guarantee a safe internet environment for students to safari. What's more, this chapter reminds me that I should not forget to include the technology integration and evaluation in my daily lesson plan to meet the 21st Century Skills standards.
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